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Playnite

Open-source game library manager and launcher for Windows

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Playnite is an open source game library manager and launcher for Windows that unifies Steam, Epic, GOG, EA App and Battle.net libraries with emulation support.

Pricing
Open source
Deployment
Windows app
Platforms
Windows
14,467stars709forks
2views
Updated

What is Playnite?

Playnite is an open source video game library manager and launcher with support for third-party libraries like Steam, Epic, GOG, EA App and Battle.net. It includes game emulation support and gives you one unified interface for your games. It requires Windows 10 or 11.

The README describes a privacy-friendly design: Playnite itself does not store any user information, all game library data is stored locally on your PC, and account connections usually use official login web forms, storing only web session cookies or tokens.

Playnite can be extended with plugins written in .NET languages, PowerShell scripts and interface themes. You can download an installer or a portable package, and the app notifies you about new versions. The lead developer is Josef Nemec, and the README says the code base is being rewritten for Playnite 11.

Key capabilities

  • Unified library Brings supported third-party game libraries together in a single interface.
  • Game launching Acts as a launcher for games in the collection.
  • Emulation support Includes support for game emulation within the unified library.
  • Local storage Keeps game library data on the user's PC.
  • Extensions Supports .NET plugins, PowerShell scripts and user interface themes.
  • Diagnostics Generates diagnostic packages inside the application for troubleshooting.
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Where Playnite fits

Playnite fits personal Windows gaming setups where collections span several stores or include emulated games. Its installer and portable package offer different ways to run the same library manager locally.

Before deployment, users should check the Windows requirements, support for their chosen libraries and emulation setup, and the authentication behavior of each library plugin. Account connection methods vary by plugin, so local library storage should not be treated as a guarantee that connected services require no authentication.

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